Batman: Arkham City- release date of Wii U version
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Batman:Arkham City Arkham City was scripted by veteran is a 2011 action-adventure video game developed by Rocksteady Studios. It is the sequel to the 2009video game Batman: Arkham Asylum, based on the DC Comicssuperhero Batman.The game was released by Warner Bros. InteractiveEntertainment for the PlayStation 3,Xbox 360and Microsoft Windows. The game was officiallyannounced during the 2009 Spike Video Game Awards and was releasedworldwide for consoles, beginning in North America on October 18, 2011, with aPC version following on November 22, 2011. A Wii U version isset to release in 2012.comic book author Paul Dini,who also scripted Arkham Asylum. It features a main plot andside-missions that develop their own sub-plots. The main storyline revolvesaround Batman's imprisonment in Arkham City, a sprawling new super-prison fivetimes bigger than the original asylum and enclosing a wide variety ofindustrial districts, iconic locations and Gotham Citylandmarks. He must now stop mishaps occurring around this chaotic enclosure,mainly caused by his arch-nemesis the Joker.The game has received universal critical acclaim, making it one of the highestrated video games released in 2011.GameplayArkham City is an open world action videogame that incorporates elements of stealth and predator tactics. Allof the gadgets previously obtained in the first game are present at the startof Arkham City (with the exception of the Line Launcher and the UltraBatclaw, which is replaced with the regular Batclaw and Sonic Batarangs). Mostof them have improved or new capabilities; for example, the CryptographicSequencer can also track signals, the line launcher now can be deployed as atightrope and has a feature that allows Batman to flip over and launch anotherzipline, switching directions. The remote control Batarang now has a built inbrake and boost, and the grappling gun can now be used while gliding to boostBatman further up into the air. Four additional gadgets have been revealed:smoke pellets to confuse armed enemies when spotted by them, the RemoteElectrical Charge which is a sniper-like taser gun used to power generators andshock enemies, ice grenades used to freeze enemies and make pathways throughwater, and a balled rope for tying up enemies. The game incorporates morepuzzle elements; the use of Batman's "Detective Mode", whichhighlights elements such as enemy skeletons and clues on-screen, is used toperform forensic activities such as tracing the origin of a sniper round.The player also has access to acriminal database that tracks several investigations across the city and theforensic puzzles much like the first game, as well as an extensivecommunications interception and tracing network. However, Rocksteady's artdirector David Hego described the new detective mode as an "augmentedreality mode", and game director Sefton Hill has also stated that althoughenemies and evidence can be seen more clearly, the navigational part is toneddown as they found that some players completed Arkham Asylum usingdetective mode almost throughout the entire game. Optional challenges from theRiddler to collect hidden trophies placed around the city are also present, butrequire additional effort to locate, such as interrogation of men loyal to theRiddler, and the use of nearly all of Batman's gadgets to disable"traps" and barriers placed around them. After a certain number oftrophies are found, Batman must go rescue a hostage that the Riddler has captured,which requires him to disable death traps set by the Riddler. The player controls Batman, makingtheir way around Arkham City to complete mission objectives. In addition to theprimary mission, the game introduces secondary missions featuring a number ofkey characters and their stories. The player can opt to move silently, avoidinginmates and other enemies using a combination of gadgets to sneak up on enemiesto incapacitate them. Batman's gliding ability has also been upgraded, allowingplayers to dive downward and pull themselves back up, making it much faster tomove through the air.At other times, the player may beforced to fight inmates using an improved version of the Freeflow combat systemfrom Arkham Asylum, allowing for multiple simultaneous counters, theability to counter thrown objects, jump attacks, powerful multi-strikebeat-downs, upgraded Batarang and Batclaw attacks, and the ability to usegadgets such as the Explosive Gel and line launcher in Freeflow. Movement aboutthe city is made difficult due to the formation of gangs and territory betweenrival villains, such as Two-Face, The Penguin, and the Joker, that causesin-fighting that Batman may avoid.Catwomanis also a playable character with her own heist-focused storyline at specificpoints in the game. Her combat is more acrobatics-oriented and features herclaws, whip, and bolas.She has her own version of Detective Mode called "Thief Vision" tolocate items for stealing. Dax Ginn recently revealed at Gamescom that the gamehas about 40 hours of gameplay with the main campaign lasting 25 hours and 15hours for the side missions. The game also contains 436 Riddler challenges,which make up one of the multiple side missions that players can embark on atany given point in the game. Rather than rely on maps, the player can markriddler puzzles as they are found, if the player does not have the necessaryequipment to complete them. A portion of the puzzles are also specific toCatwoman, and can only be completed by her.The Xbox 360 and PlayStation 3versions of Arkham City include a stereoscopic 3D mode for 3D HDTVs andfor 2D HDTVs via Inficolor 3D glasses. It uses TriOviz for Games Technology, which is integrated with UnrealEngine 3. All Arkham City gameplay and cinematics have S3D support.
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